The game’s plot, art style, and mechanics all skillfully converge on a single point: the conflict. This is to show you how their mindset in d4 is wrong and still similar to diablo3, it's not believable and too high-fantasy. Diablo 4 ’s commitment to the gothic is far more than purely superficial. Look how regular trees make the scene more believable and the character pop out of the scene. Usually you got something you could finish in a few hours because games got too damn big. There were some fairly complex games even going so far back as the 80s but they were rare. Their goal in d1/d2 with this move is to make the events of evilness taking over and the character themselves be the extra-ordinary events.įor example The character selection menu is a great example and summary of the problems in d4 being the same in d3.ĭ4: \_2022\_06/D4\_Necromancer\_Campfire\_ĭ4 suggestion of mine (similar to d2/d1) Id like to add on that technology has had a lot to do with the maturation of games. Whereas d1 and d2 tried to keep the world believable and ordinary. The other problem in d4 are the landscape and world looking extra-ordinary. But these are details that make d3 and d4 look too fantasy, those horns are all over the place in d3. I understand why you may think it's nitpicking. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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